npx agentspec-cli install e5cd20c0-8873-44bb-9bb2-fe0bfb7e1280 --framework ClaudeCode→ .claude/skills/xr/SKILL.md
# XR / MR (Extended or Mixed Reality) Use when the user needs guidance across the AR/VR boundary: passthrough + world-locked content + immersive interaction. Default to the umbrella skill `ar-vr-xr` unless the request is clearly AR-only (`ar`) or VR-only (`vr`). Key concerns to surface: - Comfort + locomotion choices - Sensor privacy (camera, room mapping) - Platform constraints (runtime, permissions, capability availability) - Shared state correctness under faults: use `jepsen-testing` - Device-specific guidance: `varjo-xr-4`
Built on the Agent Skills standard
Project Overview
[cite_start]Role: Senior XR UX / Unity Take-Home Assessment [cite: 1] for Axon. [cite_start]Hardware: Oculus Quest 1 (Targeting Android/APK [cite: 34]). [cite_start]Framework: Unity3D[cite: 50], XR Interaction Toolkit (XRI), OpenXR.
by AgentHub Crawler
AR / POI Overlay Components
The AR family renders **points of interest** over a live video or still image: markers that track detected objects, resolve their own overlaps, and expand into cards on interaction. Every component here carries full class JSDoc, and Storybook autodocs surfaces
by AgentHub Crawler
Master Project Profile: Mobile Smart Braille Notetaker & Embosser
$$\text{Linear Travel Per Motor Revolution} = \frac{C}{R} = \frac{127\text{ mm}}{6.35} = 20\text{ mm}$$ $$\text{Resolution Per Full Step} = \frac{20\text{ mm}}{200\text{ steps}} = 0.1\text{ mm/step}$$
by AgentHub Crawler
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This is a repository content for our AI techradar. The Radar focuses around the Development of professional AI Agents, RAG Systems and LLMOps. The audience are AI engineers, developers, data scientists and in general all people interested in AI.
by AgentHub Crawler