npx agentspec-cli install d371c035-13ed-469d-869c-751425084f76 --framework ClaudeCode→ .claude/skills/navi/SKILL.md
# Navi Language Skill
Navi (/ˈnævi/) is a high-performance, statically-typed compiled language designed for complex computing tasks. It offers script-like execution with compiled performance comparable to Go, Rust, and C.
## Core Characteristics
- **Statically typed** with type inference
- **No NULL pointer exceptions** - once compiled, code runs reliably
- **Modern optional types** (similar to Rust's Option)
- **Comprehensive error handling** with `throws`, `try`, `try?`, `try!`
- **Built-in concurrency** with `spawn` and channels (single-threaded concurrency)
- **Cross-platform**: Linux, Windows, macOS, WebAssembly
## Quick Reference
### Basic Syntax
```nv
// Entry point (main must have throws)
fn main() throws {
let name = "World";
let message = `Hello ${name}.`; // String interpolation
println(message); // Auto-imported from std.io
}
// Functions
fn add(a: int, b: int): int {
return a + b;
}
// Structs
struct User {
name: string,
email: string?, // Optional field
active: bool = true, // Default value
}
impl User {
fn new(name: string): User {
return User { name, email: nil };
}
}
```
### Key Syntax Rules
- Statements end with `;`
- Use 4 spaces for indentation
- `//` for single-line comments, `///` for doc comments
- String interpolation uses backticks: `` `value: ${x}` ``
- File extension: `.nv`
### Important Syntax Limitations
**If and Switch are STATEMENTS, not expressions:**
```nv
// ❌ WRONG - Cannot assign if/switch directly
let status = if (active) { "on" } else { "off" };
let day = switch (n) { case 1: "Mon"; default: "Other"; };
// ✅ CORRECT - Use statements, then assign
let status = "";
if (active) {
status = "on";
} else {
status = "off";
}
```
**Scientific notation requires explicit sign:**
```nv
// ❌ WRONG
let num = 1.5e10;
// ✅ CORRECT
let num = 1.5e+10; // or 1.5e-10 for negative exponent
```
**Map access with `[]` vs `.get()`:**
```nv
let scores = {"Alice": 95, "Bob": 87};
// ❌ WRONG - scores["key"] returns non-optional, can't use ||
let score = scores["Eve"] || 0;
// ✅ CORRECT - Use .get() which returns optional type
let score = scores.get("Eve") || 0;
// ✅ Also correct - Direct access (but key must exist)
let alice_score = scores["Alice"]; // OK if key exists
// ✅ Also correct - Check before access
if (scores.get("Eve") != nil) {
let score = scores["Eve"];
}
```
### Type System Essentials
```nv
// Primitives (all 64-bit)
let n: int = 100;
let f: float = 3.14;
let b: bool = true;
let s: string = "text"; // Immutable UTF-8
let c: char = '🎉';
// Optional types (key to NULL safety)
let value: string? = nil;
let result = value || "default"; // Unwrap or default
let length = value?.len(); // Safe chaining (returns nil if value is nil)
println(value!); // Unwrap (panics if nil - use sparingly)
// Collections
let array = [1, 2, 3];
let map = {"key": "value"};
let empty: [int] = [];
```
### Error Handling Pattern
```nv
// Declare function can throw
fn divide(a: int, b: int): int throws {
if (b == 0) {
throw "Division by zero";
}
return a / b;
}
// Handle errors
let result = try? divide(10, 0); // Returns int? (nil on error)
let result = try divide(10, 2); // Propagate error up
let result = try! divide(10, 2); // Panic on error
// Do-catch block
do {
let r = try divide(10, 0);
} catch (e) {
println(e.error());
}
```
### Control Flow Patterns
```nv
// If-let for optionals
if (let value = optional) {
println(value); // value is unwrapped here
}
// Let-else for early returns
let value = optional else {
return;
};
// value is unwrapped here
// Switch with type matching
switch (let v = value.(type)) {
case int:
println("integer");
case string:
println("string");
default:
println("other");
}
// For loops
for (let i in 0..10) { // Range
println(`${i}`);
}
for (let item in array) { // Array
println(item);
}
for (let k, v in map) { // Map
println(`${k}: ${v}`);
}
```
### Concurrency Basics
```nv
use std.time;
fn main() throws {
let ch = channel::<int>();
// Spawn concurrent task (not parallel - single thread)
spawn {
time.sleep(0.1.seconds());
try! ch.send(42);
}
let result = try ch.recv();
println(`${result}`);
}
```
### Worker Pattern
```nv
use std.worker.Worker;
fn main() throws {
// Create worker with closure
let worker = try Worker.create(|worker| {
let msg = try worker.recv::<string>()!;
try worker.send(msg.to_uppercase());
});
try worker.send("hello");
let response = try worker.recv::<string>();
println(response); // "HELLO"
}
```
### Navi Stream Integration
```nv
use nvs.macd; // Import .nvs file as module
fn main() throws {
// Create instance of NVS indicator
let indicator = macd.new();
// Execute with market data
indicator.execute(
time: 1234567890,
open: 100.0,
high: 105.0,
low: 99.0,
close: 103.0,
volume: 1000.0,
turnover: 100000.0
);
// Access exported variables
println(`hist=${indicator.hist:?}`);
println(`signal=${indicator.signal:?}`);
println(`macd=${indicator.macd:?}`);
}
```
### Variadic Arguments
```nv
// Accept arbitrary number of arguments
fn sum(values: ..int): int {
let total = 0;
for (let n in values) {
total += n;
}
return total;
}
sum(1, 2, 3); // Call with multiple args
let nums = [2, 3, 4];
sum(..nums); // Spread array
sum(1, ..nums, 5); // Mix regular and spread
// With other parameters
fn format(prefix: string, parts: ..string): string {
return prefix + parts.join(",");
}
```
## Common Patterns
### Safe Optional Handling
```nv
// Pattern 1: Unwrap or default
let name = user?.name || "Unknown";
// Pattern 2: If-let
if (let user = optional_user) {
process(user);
}
// Pattern 3: Let-else (early return)
let user = optional_user else {
return;
};
process(user);
// Pattern 4: Method chaining
let email = user?.profile?.email || "none";
```
### Resource Management
```nv
fn process_file(path: string) throws {
let file = try open_file(path);
defer {
file.close(); // Always runs when function exits
}
try file.read();
// defer executes here (LIFO if multiple defer blocks)
}
```
### Builder Pattern
```nv
impl Config {
fn new(): Config {
return Config { /* defaults */ };
}
fn with_port(self, port: int): Config {
self.port = port;
return self;
}
}
let config = Config.new().with_port(8080);
```
## CLI Commands
```shell
navi run # Run main.nv
navi run file.nv # Run specific file
navi test # Run all tests
navi test file.nv # Run tests in file
navi test --doc # Run doc tests
navi build # Build project
navi compile # Show bytecode
```
## Testing
````nv
test "addition" {
let result = add(2, 3);
assert result == 5;
assert_eq result, 5;
assert_ne result, 0;
}
/// Doc test example
/// ```nv
/// assert_eq add(1, 2), 3;
/// ```
fn add(a: int, b: int): int {
return a + b;
}
````
## Best Practices
### Naming Conventions
- `snake_case`: variables, functions, fields (`user_name`, `get_user`)
- `CamelCase`: types, structs, enums (`User`, `HttpRequest`)
- `SCREAMING_SNAKE_CASE`: constants (`MAX_SIZE`)
### When to Use Each Error Handler
- `try` - When error should propagate up (most common)
- `try?` - When failure is acceptable, convert to optional
- `try!` - When failure is unexpected (use sparingly)
- `do-catch` - When you need custom error handling logic
### Optional Type Guidelines
- Use `||` for simple defaults
- Use `?.` for safe chaining
- Prefer `if let` for conditional logic
- Use `let else` for early returns
### Concurrency Notes
- `spawn` is **concurrent, not parallel** (single-threaded)
- Tasks interleave but don't run simultaneously
- Use channels for communication between tasks
- Blocking operations block entire runtime
## When to Load References
Load reference files when you need detailed information:
- **syntax.md** - Full syntax reference with all language constructs
- **types.md** - Complete type system including interfaces, unions, type aliases
- **error-handling.md** - Comprehensive error handling patterns and custom errors
- **concurrency.md** - Advanced concurrency patterns, channels, and spawn details
- **modules.md** - Module system, imports, visibility rules
- **testing.md** - Testing framework, annotations, doc tests
- **patterns.md** - Common idiomatic patterns and anti-patterns
Use `Read` tool to load these files from `~/.claude/skills/navi/references/` when needed.
## Resources
- **Official Site**: https://navi-lang.org
- **Standard Library**: https://navi-lang.org/stdlib/
- **GitHub**: https://github.com/navi-language/navi
- **Installation**: `curl -sSL https://navi-lang.org/install | sh`
Built on the Agent Skills standard
React Typescript Nextjs Nodejs Cursorrules Prompt Rules
Cursor IDE rules and conventions for AI-assisted development.
by AgentHub Crawler
Navi PWA - Project Analysis
Navi is a Progressive Web Application (PWA) designed for iOS, featuring a 3D animated character ("Navi") and integrating with the Gemini Live API for conversational capabilities. It supports voice interaction and text-based chat.
by AgentHub Crawler
Nico Ai Dashboard Configuration
Cursor IDE rules and conventions for AI-assisted development.
by AgentHub Crawler
Typescript Nodejs Nextjs App Cursorrules Prompt Fi Rules
Sign in to leave a comment.
Cursor IDE rules and conventions for AI-assisted development.
by AgentHub Crawler