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# Bazel iOS builds on Limrun RBE (legacy) `lim xcode rbe` is the legacy Bazel path. `lim bazel setup` (skill limrun-bazel) replaces it: no sandbox or tunnel, iOS and Android targets, and one cache across the organization. Use this skill only for workspaces that already run on `lim xcode rbe`, or when the user asks for it. Build Bazel Apple projects on Limrun's remote Mac workers — from any environment (Linux, Windows, macOS, VM, container), no local Xcode. `lim xcode rbe` brings up a remote RBE stack, tunnels it to a local port, and writes a `.limrun/` config so `bazelisk build --config=limrun` runs Apple actions remotely. Local Xcode and local build tools are not part of this workflow. ## Auth and CLI Install if needed: `npm install --global lim`. Auth is `lim login` or `LIM_API_KEY` (it may already be set in the user's environment even when the shell does not show it; check before asking for it). The CLI is the source of truth: the commands in this skill are verified, but if a flag errors or you need one not shown here, check `lim xcode rbe --help` instead of guessing. ## Build 1. From the **Bazel workspace root** (has `MODULE.bazel` / `WORKSPACE`), run `lim xcode rbe`. It sets up the instance + `.limrun/` config and **prints the exact build command**. The tunnel runs in the background (prints a PID); `--no-daemon` keeps it foreground. 2. Run the printed command, e.g. `bazelisk --digest_function=sha256 build --config=limrun //App`. Don't hand-write `.limrun/` or the flags — the CLI generates them for the sandbox's Xcode and your OS. `lim xcode version set 27` (or the one-off `lim xcode rbe --xcode-version 27`) builds with another installed Xcode: a bare major binds that major's GA release, a major.minor such as `27.1` pins that exact version (the beta). Re-run `lim xcode rbe` (after `--stop`) to refresh after a fleet Xcode upgrade or an Xcode switch. To add your own Bazel flags to the limrun path without editing the generated config, put them in **`user.limrun.bazelrc`** at the workspace root. The generated config try-imports it last, so your `build:limrun --…` lines win, and it survives `lim xcode rbe` regeneration (`.limrun/` does not). ## Run on a simulator `lim xcode rbe` is build-only; attach a simulator when the user wants to see or run the app. Check or attach (it installs the last build immediately, so no rebuild is needed): ```bash lim xcode get # is a simulator already attached? lim ios create --attach # attach one ``` Add `--no-open` when you have no browser to show the user; it skips opening the stream URL locally and still prints it for sharing. If the attach output includes a signed stream URL, share it with the user as a Markdown link, such as `[Live simulator](<signed-stream-url>)`. With a simulator attached, every successful `--config=limrun` build automatically reinstalls and relaunches the app, no separate install step: ```bash bazelisk --digest_function=sha256 build --config=limrun //App ``` Notes: - **Attach upfront** if you already know you want a sim: `lim xcode rbe --ios` (attaches at startup, removed on `--stop`). - Auto-install happens server-side from the build's events; there is no `lim xcode rbe install` subcommand or `--target` flag. To force a reinstall, rebuild (a cache-hit rebuild is seconds). - It fires when the successful invocation produced a single app, so in a multi-app workspace build one app target per invocation (`//App`, not `//...`); a multi-app build succeeds but installs nothing. To tap, type, read the element tree, screenshot, or record the running app, switch to the **`limrun-ios-simulator`** skill. ## Upload builds as assets To publish a build as a Limrun asset (preview links, installing on other simulators, CI artifacts), arm uploads at tunnel start or upload one build after the fact: ```bash lim xcode rbe --auto-upload preview/my-app --upload-ttl 24h # every successful build refreshes the asset lim xcode rbe upload preview/my-app --ttl 24h # one-shot: the newest successful build ``` - `--auto-upload` holds for the tunnel's lifetime: each successful `--config=limrun` build re-uploads the app under that asset name, no post-build step. Upload results land in `.limrun/rbe.log`. - `rbe upload` runs from the workspace root and needs a background tunnel plus at least one successful build; it errors otherwise. - TTLs are Go durations (`24h`, `30m`; `1d` is invalid) and optional; each upload without one pushes the asset's expiry to 14 days from that upload. - To change the `--auto-upload` config of a running tunnel, `--stop` and re-run; the CLI refuses a mismatched re-arm instead of silently ignoring it. - Preview an uploaded app in a browser at `https://console.limrun.com/preview?asset=<name>&platform=ios`. ## Teardown Stop with **`lim xcode rbe --stop`** (~20s to tear the remote stack down) and delete the instance with **`lim xcode delete <id>`** ## Gotchas - **Always pass `--digest_function=sha256` before `build`** (use the command the CLI prints verbatim). The Limrun cache is SHA256-only; Bazel 9 defaults to BLAKE3. It's a startup flag, so it can't live in `--config=limrun`. Symptoms: build → `Cannot use hash function BLAKE3 with remote cache`; install → `non-SHA256 digest … rebuild with --digest_function=sha256`. - **Run `lim xcode rbe` from the workspace root**, not a subdirectory — it writes `.limrun/` there and fails fast otherwise. - **A green build doesn't prove remote execution** — cache hits (`action cache hit` / `remote cache hit`) make builds pass even with the tunnel gone. To force and verify real remote execution, see `references/verify-remote.md`. - **The printed `.ipa` path won't exist on your machine** — the build command carries `--remote_download_outputs=minimal`, which keeps the artifact in the instance's cache and downloads nothing. Bazel still prints its usual `Target //App:App up-to-date: …/App.ipa` line, but that file is **not** on disk. This is expected, not a failed build. With a simulator attached, the build auto-installs from the artifact's cache digest (read from the build event log, not the local file). Only if you genuinely need the `.ipa` locally, drop `--remote_download_outputs=minimal` from the build command and Bazel downloads the top-level output; auto-install keeps working either way. - **A fresh instance can fail the first build with `Lost inputs no longer available remotely`** (e.g. `… Assets.car`). It's a transient cache eviction between instances, not a code error; Bazel prints `Found transient remote cache error, retrying the build...` and the retry succeeds. To avoid hitting it mid-demo, pre-warm with a full build right after `lim xcode rbe`. - **`You don't have permission to save … in "CoreSimulator"`** (actool/ibtool) is a fleet-side device gap, not your config. Retry; if it persists, report it to Limrun. - **The project's own Bazel settings can fight RBE** (Xcode pinned via a Starlark transition, custom `remote_default_exec_properties`, sandbox-hostile genrules). These are per-project, not Limrun bugs — walk `references/project-compatibility.md` before concluding RBE is broken.
Built on the Agent Skills standard
limrun-xcode
Build an iOS / Apple app on remote Xcode with `lim xcode build` instead of local xcodebuild, run project commands with `lim xcode run`, or run its XCTest suites with `lim xcode test`, from any environment (Linux, Windows, macOS, VM, container). Use for non-Bazel projects (an `.xcodeproj` / `.xcworkspace`, an XcodeGen `project.yml` with a gitignored project, React Native / Expo native build) when the user wants to build, compile, run code generation or Make targets, test, inspect build logs, reload, produce
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limrun-ios-simulator
Drive an app running on a Limrun cloud iOS simulator: launch, tap, type, read the accessibility element tree, read app logs and simulator syslog, screenshot, record video, connect the app to local services or a persistent tunnel, play a video file as the camera, set the clipboard, read and write user defaults, post notifications, and run timed action chains. Use after a build (from any builder) when the user wants to see, test, or interact with their app on a simulator, or says 'show me a screenshot', 'tap'
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limrun-gradle
Build an Android app on a remote Gradle sandbox with `lim gradle build` instead of local Gradle or Android Studio, from any environment (Linux, Windows, macOS, VM, container). Use when the user wants to build an APK or AAB, sign a release with an upload key, prepare a Play Store publish, inspect build logs, or select sandbox tools and run shell commands, for native Android projects, React Native, and Expo. To run, tap, screenshot, or otherwise interact with the built APK on an emulator, use limrun-android-e
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