Shareable instruction files for Cursor, Claude Code, Copilot, Windsurf, and more — installed alongside your existing agent rules.
1. perform full-scope analysis and create a master TODO backlog 2. update design docs and governance docs (docs are canonical) 3. slice TODO backlog into one or more OpenSpec changes 4. execute fixes via OpenSpec workflow task-by-task per slice
This repository is an implementation of OpenAI Symphony as described in [docs/symphony-spec.md](docs/symphony-spec.md). The upstream specification is the source reference for architecture, layering, orchestration behavior, runtime behavior, workflow loading, workspace lifecycle, tracker integration boundaries, and observability expectations.
This document outlines the core systems (Agents) and data structures (Tools) that drive the BattleMonsters game architecture. The engine is a strict, data-driven Pathfinder 1e combat and ecology simulator built in Godot C#.
**Single source of truth for all agents.** Link-focused Mastodon news reader for iOS/macOS. Pure Swift, SwiftUI + SwiftData, `@Observable` services — no MVVM, no external dependencies. **Linear is the operational source of truth for planning, implementation status, blockers, and verification. Keep it current at all times.**
This guide covers best practices for building environments with `verifiers` and using them to train and evaluate LLMs. It is downloaded automatically using the setup script below (which has likely already been run if you're reading this). See `environments/AGENTS.md` for more details.
Macrograph is a visual programming platform with node-based graph interfaces. Supports both desktop (single-project) and server (multi-project) environments with real-time event processing and type-safe ID management.