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# Training ML-Agents
**Table of Contents**
- [Training with mlagents-learn](#training-with-mlagents-learn)
- [Starting Training](#starting-training)
- [Observing Training](#observing-training)
- [Stopping and Resuming Training](#stopping-and-resuming-training)
- [Loading an Existing Model](#loading-an-existing-model)
- [Training Configurations](#training-configurations)
- [Trainer Config File](#trainer-config-file)
- [Curriculum Learning](#curriculum-learning)
- [Specifying Curricula](#specifying-curricula)
- [Training with a Curriculum](#training-with-a-curriculum)
- [Environment Parameter Randomization](#environment-parameter-randomization)
- [Included Sampler Types](#included-sampler-types)
- [Defining a New Sampler Type](#defining-a-new-sampler-type)
- [Training with Environment Parameter Randomization](#training-with-environment-parameter-randomization)
- [Training Using Concurrent Unity Instances](#training-using-concurrent-unity-instances)
For a broad overview of reinforcement learning, imitation learning and all the
training scenarios, methods and options within the ML-Agents Toolkit, see
[ML-Agents Toolkit Overview](ML-Agents-Overview.md).
Once your learning environment has been created and is ready for training, the
next step is to initiate a training run. Training in the ML-Agents Toolkit is
powered by a dedicated Python package, `mlagents`. This package exposes a
command `mlagents-learn` that is the single entry point for all training
workflows (e.g. reinforcement leaning, imitation learning, curriculum learning).
Its implementation can be found at
[ml-agents/mlagents/trainers/learn.py](../ml-agents/mlagents/trainers/learn.py).
## Training with mlagents-learn
### Starting Training
`mlagents-learn` is the main training utility provided by the ML-Agents Toolkit.
It accepts a number of CLI options in addition to a YAML configuration file that
contains all the configurations and hyperparameters to be used during training.
The set of configurations and hyperparameters to include in this file depend on
the agents in your environment and the specific training method you wish to
utilize. Keep in mind that the hyperparameter values can have a big impact on
the training performance (i.e. your agent's ability to learn a policy that
solves the task). In this page, we will review all the hyperparameters for all
training methods and provide guidelines and advice on their values.
To view a description of all the CLI options accepted by `mlagents-learn`, use
the `--help`:
```sh
mlagents-learn --help
```
The basic command for training is:
```sh
mlagents-learn <trainer-config-file> --env=<env_name> --run-id=<run-identifier>
```
where
- `<trainer-config-file>` is the file path of the trainer configuration yaml.
This contains all the hyperparameter values. We offer a detailed guide on the
structure of this file and the meaning of the hyperparameters (and advice on
how to set them) in the dedicated
[Training Configurations](#training-configurations) section below.
- `<env_name>`**(Optional)** is the name (including path) of your
[Unity executable](Learning-Environment-Executable.md) containing the agents
to be trained. If `<env_name>` is not passed, the training will happen in the
Editor. Press the **Play** button in Unity when the message _"Start training
by pressing the Play button in the Unity Editor"_ is displayed on the screen.
- `<run-identifier>` is a unique name you can use to identify the results of
your training runs.
See the
[Getting Started Guide](Getting-Started.md#training-a-new-model-with-reinforcement-learning)
for a sample execution of the `mlagents-learn` command.
#### Observing Training
Regardless of which training methods, configurations or hyperparameters you
provide, the training process will always generate three artifacts:
1. Summaries (under the `summaries/` folder): these are training metrics that
are updated throughout the training process. They are helpful to monitor your
training performance and may help inform how to update your hyperparameter
values. See [Using TensorBoard](Using-Tensorboard.md) for more details on how
to visualize the training metrics.
1. Models (under the `models/` folder): these contain the model checkpoints that
are updated throughout training and the final model file (`.nn`). This final
model file is generated once either when training completes or is
interrupted.
1. Timers file (also under the `summaries/` folder): this contains aggregated
metrics on your training process, including time spent on specific code
blocks. See [Profiling in Python](Profiling-Python.md) for more information
on the timers generated.
These artifacts (except the `.nn` file) are updated throughout the training
process and finalized when training completes or is interrupted.
#### Stopping and Resuming Training
To interrupt training and save the current progress, hit `Ctrl+C` once and wait
for the model(s) to be saved out.
To resume a previously interrupted or completed training run, use the `--resume`
flag and make sure to specify the previously used run ID.
If you would like to re-run a previously interrupted or completed training run
and re-use the same run ID (in this case, overwriting the previously generated
artifacts), then use the `--force` flag.
#### Loading an Existing Model
You can also use this mode to run inference of an already-trained model in
Python by using both the `--resume` and `--inference` flags. Note that if you
want to run inference in Unity, you should use the
[Unity Inference Engine](Getting-Started.md#running-a-pre-trained-model).
Alternatively, you might want to start a new training run but _initialize_ it
using an already-trained model. You may want to do this, for instance, if your
environment changed and you want a new model, but the old behavior is still
better than random. You can do this by specifying
`--initialize-from=<run-identifier>`, where `<run-identifier>` is the old run
ID.
## Training Configurations
The Unity ML-Agents Toolkit provides a wide range of training scenarios, methods
and options. As such, specific training runs may require different training
configurations and may generate different artifacts and TensorBoard statistics.
This section offers a detailed guide into how to manage the different training
set-ups withing the toolkit.
More specifically, this section offers a detailed guide on four command-line
flags for `mlagents-learn` that control the training configurations:
- `<trainer-config-file>`: defines the training hyperparameters for each
Behavior in the scene
- `--curriculum`: defines the set-up for Curriculum Learning
- `--sampler`: defines the set-up for Environment Parameter Randomization
- `--num-envs`: number of concurrent Unity instances to use during training
Reminder that a detailed description of all command-line options can be found by
using the help utility:
```sh
mlagents-learn --help
```
It is important to highlight that successfully training a Behavior in the
ML-Agents Toolkit involves tuning the training hyperparameters and
configuration. This guide contains some best practices for tuning the training
process when the default parameters don't seem to be giving the level of
performance you would like. We provide sample configuration files for our
example environments in the [config/](../config/) directory. The
`config/trainer_config.yaml` was used to train the 3D Balance Ball in the
[Getting Started](Getting-Started.md) guide. That configuration file uses the
PPO trainer, but we also have configuration files for SAC and GAIL.
Additionally, the set of configurations you provide depend on the training
functionalities you use (see [ML-Agents Toolkit Overview](ML-Agents-Overview.md)
for a description of all the training functionalities). Each functionality you
add typically has its own training configurations or additional configuration
files. For instance:
- Use PPO or SAC?
- Use Recurrent Neural Networks for adding memory to your agents?
- Use the intrinsic curiosity module?
- Ignore the environment reward signal?
- Pre-train using behavioral cloning? (Assuming you have recorded
demonstrations.)
- Include the GAIL intrinsic reward signals? (Assuming you have recorded
demonstrations.)
- Use self-play? (Assuming your environment includes multiple agents.)
The answers to the above questions will dictate the configuration files and the
parameters within them. The rest of this section breaks down the different
configuration files and explains the possible settings for each.
### Trainer Config File
We begin with the trainer config file, `<trainer-config-file>`, which includes a
set of configurations for each Behavior in your scene. Some of the
configurations are required while others are optional. To help us get started,
below is a sample file that includes all the possible settings if we're using a
PPO trainer with all the possible training functionalities enabled (memory,
behavioral cloning, curiosity, GAIL and self-play). You will notice that
curriculum and environment parameter randomization settings are not part of this
file, but their settings live in different files that we'll cover in subsequent
sections.
```yaml
BehaviorPPO:
trainer: ppo
# Trainer configs common to PPO/SAC (excluding reward signals)
batch_size: 1024
buffer_size: 10240
hidden_units: 128
learning_rate: 3.0e-4
learning_rate_schedule: linear
max_steps: 5.0e5
normalize: false
num_layers: 2
time_horizon: 64
summary_freq: 10000
vis_encoder_type: simple
init_path: null
# PPO-specific configs
beta: 5.0e-3
epsilon: 0.2
lambd: 0.95
num_epoch: 3
threaded: true
# memory
use_recurrent: true
sequence_length: 64
memory_size: 256
# behavior cloning
behavioral_cloning:
demo_path: Project/Assets/ML-Agents/Examples/Pyramids/Demos/ExpertPyramid.demo
strength: 0.5
steps: 150000
batch_size: 512
num_epoch: 3
samples_per_update: 0
reward_signals:
# environment reward
extrinsic:
strength: 1.0
gamma: 0.99
# curiosity module
curiosity:
strength: 0.02
gamma: 0.99
encoding_size: 256
learning_rate: 3.0e-4
# GAIL
gail:
strength: 0.01
gamma: 0.99
encoding_size: 128
demo_path: Project/Assets/ML-Agents/Examples/Pyramids/Demos/ExpertPyramid.demo
learning_rate: 3.0e-4
use_actions: false
use_vail: false
# self-play
self_play:
window: 10
play_against_latest_model_ratio: 0.5
save_steps: 50000
swap_steps: 50000
team_change: 100000
```
Here is an equivalent file if we use an SAC trainer instead. Notice that the
configurations for the additional functionalities (memory, behavioral cloning,
curiosity and self-play) remain unchanged.
```yaml
BehaviorSAC:
trainer: sac
# Trainer configs common to PPO/SAC (excluding reward signals)
# same as PPO config
# SAC-specific configs (replaces the "PPO-specific configs" section above)
buffer_init_steps: 0
tau: 0.005
steps_per_update: 1
train_interval: 1
init_entcoef: 1.0
save_replay_buffer: false
# memory
# same as PPO config
# pre-training using behavior cloning
behavioral_cloning:
# same as PPO config
reward_signals:
reward_signal_num_update: 1 # only applies to SAC
# environment reward
extrinsic:
# same as PPO config
# curiosity module
curiosity:
# same as PPO config
# GAIL
gail:
# same as PPO config
# self-play
self_play:
# same as PPO config
```
We now break apart the components of the configuration file and describe what
each of these parameters mean and provide guidelines on how to set them. See
[Training Configuration File](Training-Configuration-File.md) for a detailed
description of all the configurations listed above.
### Curriculum Learning
To enable curriculum learning, you need to provide the `--curriculum` CLI option
and point to a YAML file that defines the curriculum. Here is one example file:
```yml
BehaviorY:
measure: progress
thresholds: [0.1, 0.3, 0.5]
min_lesson_length: 100
signal_smoothing: true
parameters:
wall_height: [1.5, 2.0, 2.5, 4.0]
```
Each group of Agents under the same `Behavior Name` in an environment can have a
corresponding curriculum. These curricula are held in what we call a
"metacurriculum". A metacurriculum allows different groups of Agents to follow
different curricula within the same environment.
#### Specifying Curricula
In order to define the curricula, the first step is to decide which parameters
of the environment will vary. In the case of the Wall Jump environment, the
height of the wall is what varies. Rather than adjusting it by hand, we will
create a YAML file which describes the structure of the curricula. Within it, we
can specify which points in the training process our wall height will change,
either based on the percentage of training steps which have taken place, or what
the average reward the agent has received in the recent past is. Below is an
example config for the curricula for the Wall Jump environment.
```yaml
BigWallJump:
measure: progress
thresholds: [0.1, 0.3, 0.5]
min_lesson_length: 100
signal_smoothing: true
parameters:
big_wall_min_height: [0.0, 4.0, 6.0, 8.0]
big_wall_max_height: [4.0, 7.0, 8.0, 8.0]
SmallWallJump:
measure: progress
thresholds: [0.1, 0.3, 0.5]
min_lesson_length: 100
signal_smoothing: true
parameters:
small_wall_height: [1.5, 2.0, 2.5, 4.0]
```
The curriculum for each Behavior has the following parameters:
| **Setting** | **Description** |
| :------------------ | :---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `measure` | What to measure learning progress, and advancement in lessons by.<br><br> `reward` uses a measure received reward, while `progress` uses the ratio of steps/max_steps. |
| `thresholds` | Points in value of `measure` where lesson should be increased. |
| `min_lesson_length` | The minimum number of episodes that should be completed before the lesson can change. If `measure` is set to `reward`, the average cumulative reward of the last `min_lesson_length` episodes will be used to determine if the lesson should change. Must be nonnegative. <br><br> **Important**: the average reward that is compared to the thresholds is different than the mean reward that is logged to the console. For example, if `min_lesson_length` is `100`, the lesson will increment after the average cumulative reward of the last `100` episodes exceeds the current threshold. The mean reward logged to the console is dictated by the `summary_freq` parameter defined above. |
| `signal_smoothing` | Whether to weight the current progress measure by previous values. |
| `parameters` | Corresponds to environment parameters to control. Length of each array should be one greater than number of thresholds. |
#### Training with a Curriculum
Once we have specified our metacurriculum and curricula, we can launch
`mlagents-learn` using the `–curriculum` flag to point to the config file for
our curricula and PPO will train using Curriculum Learning. For example, to
train agents in the Wall Jump environment with curriculum learning, we can run:
```sh
mlagents-learn config/trainer_config.yaml --curriculum=config/curricula/wall_jump.yaml --run-id=wall-jump-curriculum
```
We can then keep track of the current lessons and progresses via TensorBoard.
**Note**: If you are resuming a training session that uses curriculum, please
pass the number of the last-reached lesson using the `--lesson` flag when
running `mlagents-learn`.
### Environment Parameter Randomization
To enable parameter randomization, you need to provide the `--sampler` CLI
option and point to a YAML file that defines the curriculum. Here is one example
file:
```yaml
resampling-interval: 5000
mass:
sampler-type: "uniform"
min_value: 0.5
max_value: 10
gravity:
sampler-type: "multirange_uniform"
intervals: [[7, 10], [15, 20]]
scale:
sampler-type: "uniform"
min_value: 0.75
max_value: 3
```
Note that `mass`, `gravity` and `scale` are the names of the environment
parameters that will be sampled. If a parameter specified in the file doesn't
exist in the environment, then this parameter will be ignored.
| **Setting** | **Description** |
| :--------------------------- | :-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `resampling-interval` | Number of steps for the agent to train under a particular environment configuration before resetting the environment with a new sample of `Environment Parameters`. |
| `sampler-type` | Type of sampler use for this `Environment Parameter`. This is a string that should exist in the `Sampler Factory` (explained below). |
| `sampler-type-sub-arguments` | Specify the sub-arguments depending on the `sampler-type`. In the example above, this would correspond to the `intervals` under the `sampler-type` `multirange_uniform` for the `Environment Parameter` called `gravity`. The key name should match the name of the corresponding argument in the sampler definition (explained) below) |
#### Included Sampler Types
Below is a list of included `sampler-type` as part of the toolkit.
- `uniform` - Uniform sampler
- Uniformly samples a single float value between defined endpoints. The
sub-arguments for this sampler to specify the interval endpoints are as
below. The sampling is done in the range of [`min_value`, `max_value`).
- **sub-arguments** - `min_value`, `max_value`
- `gaussian` - Gaussian sampler
- Samples a single float value from the distribution characterized by the mean
and standard deviation. The sub-arguments to specify the Gaussian
distribution to use are as below.
- **sub-arguments** - `mean`, `st_dev`
- `multirange_uniform` - Multirange uniform sampler
- Uniformly samples a single float value between the specified intervals.
Samples by first performing a weight pick of an interval from the list of
intervals (weighted based on interval width) and samples uniformly from the
selected interval (half-closed interval, same as the uniform sampler). This
sampler can take an arbitrary number of intervals in a list in the following
format: [[`interval_1_min`, `interval_1_max`], [`interval_2_min`,
`interval_2_max`], ...]
- **sub-arguments** - `intervals`
The implementation of the samplers can be found in the
[sampler_class.py file](../ml-agents/mlagents/trainers/sampler_class.py).
#### Defining a New Sampler Type
If you want to define your own sampler type, you must first inherit the
_Sampler_ base class (included in the `sampler_class` file) and preserve the
interface. Once the class for the required method is specified, it must be
registered in the Sampler Factory.
This can be done by subscribing to the _register_sampler_ method of the
`SamplerFactory`. The command is as follows:
`SamplerFactory.register_sampler(*custom_sampler_string_key*, *custom_sampler_object*)`
Once the Sampler Factory reflects the new register, the new sampler type can be
used for sample any `Environment Parameter`. For example, lets say a new sampler
type was implemented as below and we register the `CustomSampler` class with the
string `custom-sampler` in the Sampler Factory.
```python
class CustomSampler(Sampler):
def __init__(self, argA, argB, argC):
self.possible_vals = [argA, argB, argC]
def sample_all(self):
return np.random.choice(self.possible_vals)
```
Now we need to specify the new sampler type in the sampler YAML file. For
example, we use this new sampler type for the `Environment Parameter` _mass_.
```yaml
mass:
sampler-type: "custom-sampler"
argB: 1
argA: 2
argC: 3
```
#### Training with Environment Parameter Randomization
After the sampler YAML file is defined, we proceed by launching `mlagents-learn`
and specify our configured sampler file with the `--sampler` flag. For example,
if we wanted to train the 3D ball agent with parameter randomization using
`Environment Parameters` with `config/3dball_randomize.yaml` sampling setup, we
would run
```sh
mlagents-learn config/trainer_config.yaml --sampler=config/3dball_randomize.yaml
--run-id=3D-Ball-randomize
```
We can observe progress and metrics via Tensorboard.
### Training Using Concurrent Unity Instances
In order to run concurrent Unity instances during training, set the number of
environment instances using the command line option `--num-envs=<n>` when you
invoke `mlagents-learn`. Optionally, you can also set the `--base-port`, which
is the starting port used for the concurrent Unity instances.
Some considerations:
- **Buffer Size** - If you are having trouble getting an agent to train, even
with multiple concurrent Unity instances, you could increase `buffer_size` in
the `config/trainer_config.yaml` file. A common practice is to multiply
`buffer_size` by `num-envs`.
- **Resource Constraints** - Invoking concurrent Unity instances is constrained
by the resources on the machine. Please use discretion when setting
`--num-envs=<n>`.
- **Result Variation Using Concurrent Unity Instances** - If you keep all the
hyperparameters the same, but change `--num-envs=<n>`, the results and model
would likely change.
Introduction
An AI agent is a system that uses a language model as its reasoning engine to decide what actions to take, execute those actions, observe the results, and iterate until a task is complete. While a standard LLM call is a single input-output exchange, an agent operates in a **loop** — thinking, acting, and adapting.
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AGENTS.md
This file contains notes and instructions for AI coding agents (like yourself) working on the `ai-factory` project. The overarching goal of this experiment is to achieve **self-assembly** and autonomous evolution.
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AGENTS.md
This file provides guidance to AI agents when working with code in this repository.
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AGENTS.md
This guide covers best practices for building environments with `verifiers` and using them to train and evaluate LLMs. It is downloaded automatically using the setup script below (which has likely already been run if you're reading this). See `environments/AGENTS.md` for more details.
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