npx agentspec-cli install 3cd106cd-8467-4b21-bcc7-4c82e5f9fc58 --file-type agents-md→ .agents/
# Agent Instructions **Read the [windjammer-engineering skill](../.cursor/skills/windjammer-engineering/SKILL.md) before starting work.** This project uses **bd** (beads) for issue tracking. Run `bd onboard` to get started. ## Architecture The compiler now includes a **Safety-Typed IR** layer (`src/ir/`) providing: - Unified constraint solver (ownership, types, effects, taint) - Effect system with manifest enforcement (WJ-SEC-01) - Taint tracking with flow propagation (WJ-SEC-02) - Caller-controlled execution modes (WJ-CONC-01) - Multi-target safety encodings (Rust, Go, JS, TS, WASM) The IR is additive infrastructure — the existing compilation pipeline (parser → analyzer → codegen) remains unchanged. Individual passes will be incrementally migrated to use the IR's constraint solver. **Architecture reference:** [docs/IR_SOLVER_CODEGEN_ARCHITECTURE.md](docs/IR_SOLVER_CODEGEN_ARCHITECTURE.md) — solver-driven codegen migration plan, cutover flags, TDD protocol, and backend consumption model. ## Quick Reference ```bash bd ready # Find available work bd show <id> # View issue details bd update <id> --status in_progress # Claim work bd close <id> # Complete work bd sync # Sync with git ``` ## Landing the Plane (Session Completion) **When ending a work session**, you MUST complete ALL steps below. Work is NOT complete until `git push` succeeds. **MANDATORY WORKFLOW:** 1. **File issues for remaining work** - Create issues for anything that needs follow-up 2. **Run quality gates** (if code changed) - Tests, linters, builds 3. **Update issue status** - Close finished work, update in-progress items 4. **PUSH TO REMOTE** - This is MANDATORY: ```bash git pull --rebase bd sync git push git status # MUST show "up to date with origin" ``` 5. **Clean up** - Clear stashes, prune remote branches 6. **Verify** - All changes committed AND pushed 7. **Hand off** - Provide context for next session **CRITICAL RULES:** - Work is NOT complete until `git push` succeeds - NEVER stop before pushing - that leaves work stranded locally - NEVER say "ready to push when you are" - YOU must push - If push fails, resolve and retry until it succeeds Use 'bd' for task tracking ## Compiler tests Add `tests/your_feature_test.rs` — `build.rs` picks it up automatically. No edits to `all.rs` or `tests/lib.rs`. **Canonical full suite:** ```bash cargo test --release --test all ``` See `tests/README.md` for suite features and filtering. Compiler-only changes: tests + `cargo test --release --test all` in `windjammer/` are sufficient. When fixes enable or change player-visible behavior in **Breach Protocol** or the engine render path, agents must validate through the game — not only unit tests: 1. Build the game: `wj game build --release` in `../breach-protocol/` 2. Headless playthrough with screenshots (see `../breach-protocol/AGENTS.md`) 3. Dual-persona jury per `../.cursor/rules/dual-persona-jury-evaluation.mdc` Do not claim rendering or gameplay fixes are done without screenshot evidence and three-tier verdict.
Agent Instructions
This project uses **bd** (beads) for issue tracking. Run `bd onboard` to get started.
by AgentHub Crawler
Agent Instructions
This project uses **bd** (beads) for issue tracking. Run `bd onboard` to get started.
by AgentHub Crawler
Agent Instructions
This project uses **bd** (beads) for issue tracking. Run `bd onboard` to get started.
by AgentHub Crawler
Agent Instructions
This project uses **bd (beads)** for issue tracking. Run `bd prime` for workflow context, or install hooks (`bd hooks install`) for auto-injection. For full workflow details: `bd prime` <!-- bv-agent-instructions-v1 -->
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by AgentHub Crawler